My name is Nekkoru and I was born on the fateful day of 25th January, 1992.
I am known for my inability to perform any combo in any fighting game. As such, I try to learn performing them so I don't suck ass. As such, I have dedicated a super-spiffy section dedicated to my combos.
The Epic Videogame Quest
I believe my forum post on this says it all:
Well, as you all may know, I suck when it comes to video games. Like, big time.
After a few sleepless nights, I figured out why - you all grew up with the NES and other games, while I only had a PC and mostly cheated my way through all the games I had.
So, now I try to emulate the typical childhood of a Lexian by playing through all the major games on all major consoles chronologically. I started in 1980 with early computer and arcade games and right now I'm at 1986, playing Gradius and Metroid. When I beat a game, I move up a year. <ref name="Sydlexia Forums - What I've been up to...">http://www.sydlexia.com/forums/viewtopic.php?t=8483</ref>
As such, I believe it should be documented. Nekkoru's Epic Videogame Quest contains everything on my undertakement.
For Street Fighter games: I included several versions, because I learned some combos in different versions.
Street Fighter 2: The World Warrior (SNES)
Spinning-kick thing: Down, Back, Kick (B, A or R) - Depending on what button you press, the lenght of the combo will change. B is the shortest, A is kinda meh and R can fly you through the entire stage. This move can make Balrog your bitch, because he's too dumb to duck down. He actually takes the entire combo damage. And doesn't even fall down. Manly or dumb? You decide.
Hadouken: Down, down-forward, forward + punch (X, Y or L) - I found that one by furiously button-mashing. I _THINK_ it travels faster depending on which button you press; X is slower and L is faster. And apparently, when someone is moving rapidly towards you (for example, E. Honda), the Hadouken deals about twice as much damage as normally.
Shoryuken: Down, forward, down-forward + punch (X, Y or L) - this is nearly impossible to execute unless you just mash the directional buttons. Seems to be fairly useless on later bosses, such as Sagat or M. Bison.
Street Fighter 2 Turbo: Hyper Fighting (SNES)
That jump-over move: Lean in really close to the opponent, forward + L - Looks kinda cool, but it's easily blockable.
Backflip: Lean in really close to the opponent, Forward + A - Useful for dodging that pesky shoryuken, one would think.
Ultra-hyper-kick: Tap B or A really fast - Chun Li's definite move. If you can land all hits on an enemy, you get massive damage *cough*.
Street Fighter Alpha 2 (SNES)
SUPER Hadouken - Fill up your SUPER bar and then: Down, Down-Forward, Forward, Down-Forward, Forward, Punch. This Hadouken, unlike the regular one, doesn't disappear when hit by another projectile.
FAKE Hadouken - Down, Down-Forward, Forward, Select. This move is completely useless. Don't use it.
CLASSIC Chun Li
Hold START while selecting Chun Li. She'll have her costume from SF2 instead of the new one to unlock her.
Tekken: Dark Resurrection (PSP)
- Note: these will probably work in other games from the series.*
Combo Jilar: Square, Triangle, Circle, Circle. Deals really much damage, but it needs to be executed REALLY FAST, or Eddy will just do...
One Two Elbow: Square, Triangle. Eddy's definite move. It doesn't deal that much damage, but it is a good opener.
Gancho Chibata: X, Circle. It's slow, but when you do it just right, it can take off quite a bit of your opponent's life bar.
Reversao: Forward, X+Circle. It's hard to pull off, but guarantees a two-hit combo.
Fruit Picker: Backwards-down, X+Circle. Even harder, but rewarding.