Difference between revisions of "The SydLexia D&D Campaign"
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[[Lordsathien]], player of the human druid Taran Almasy (and bobcat companion Layla)<br> | [[Lordsathien]], player of the human druid Taran Almasy (and bobcat companion Layla)<br> | ||
[[Not_Sure]], player of Suntoer, the quiet, yet ferocious falchion-wielding half-orc barbarian.<br> | [[Not_Sure]], player of Suntoer, the quiet, yet ferocious falchion-wielding half-orc barbarian.<br> | ||
− | |||
[[Valdronius]], player of Derickt, the human sorcerer with a propensity for dual-wielding. Has a Calico familiar named Sieryn.<br> | [[Valdronius]], player of Derickt, the human sorcerer with a propensity for dual-wielding. Has a Calico familiar named Sieryn.<br> | ||
[[Ghandi]], player of Jox Ashwood, halfling rogue.<br> | [[Ghandi]], player of Jox Ashwood, halfling rogue.<br> | ||
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'''<u>Retired Players</u>'''<br> | '''<u>Retired Players</u>'''<br> | ||
[[AKAFred]], player of Fred, human bard. Now follows the group and remains in the tavern of each city, singing tales of the group and drinking the days away.<br> | [[AKAFred]], player of Fred, human bard. Now follows the group and remains in the tavern of each city, singing tales of the group and drinking the days away.<br> | ||
+ | [[Crazy-Bastard]], player of ???. | ||
[[docinsano]], player of Beauregard Tau, human fighter.<br> | [[docinsano]], player of Beauregard Tau, human fighter.<br> | ||
− | [[ | + | [[Lottel]], player of Falash, gnome rogue.<br> |
+ | [[LowEndLem]], player of Terramos Leyarn, human cleric of Pelor.<br> | ||
[[Neutral-Bob]], player of Gato, human ninja.<br> | [[Neutral-Bob]], player of Gato, human ninja.<br> | ||
− | [[ | + | [[UsaSatsui]], player of Suzume, human shugenja (air affinity).<br> |
− | |||
<br> | <br> | ||
Revision as of 02:15, 28 October 2009
Fernin decided to open the floodgates and drown in the excess of the many D&D games he was also DMing by offering to run a game in the chatroom. 8 people were originally chosen to be the Heroes of his Legend, but this number has dwindled down. The group usually meets around Friday at midnight (Eastern time) and usually stops around 2 in the morning unless everyone's cool with playing longer.
Attendance Policy
Players receive 200 XP for showing up, even if a session is cancelled.
In the event a player cannot make a session, their character is dormant for all intents and purposes (barring other players roleplaying around the inactivity). This includes combats (since your character does not exist for the session, enemies can't/don't attack him/her).
If the headcount for players is less than or equal to half the total group of players, the game will be called off.
Allowed Books
Since most of the group is relatively new to D&D, and to cut down on munchkinism, Fernin only allows the following books for his players for anything other than spellcasting (any spell from a 3.5 edition book is allowed, unless it's insanely broken):
- Player's Handbook and Player's Handbook II.
- The "Complete XXX" group of books (Adventurer, Arcane, Champion, Divine, Mage, Scoundrel and Warrior. No psionics allowed so no Complete Psionic.)
- Magic Item Compendium (for once you've got the cash to buy stuff).
House Rules
1.) Drawing/sheathing weaponry is a free action, however you must be aware of a threat or have some other reasonable excuse to draw your weapon. I.e. you can't draw your longsword during the enemy's surprise round.
2.) When it's relevant, the Improved Critical feat stacks with keen weaponry or weapons affected by the keen edge spell.
3.) Whenever you level up, don't roll for your hit points. You gain the maximum outcome of the die roll. Furthermore, you are fully healed to your new maximum HP total (and any nonlethal damage is reset to 0).
The World
Currently, the game takes place within the Kingdom of Baryus [1]. Below is a description of the various towns.
Tellour - Village settled in the middle of a deep, thick forest. Area around the village has been cleared out, but there are no major paths leading in or out. Self sufficient village, relies on the forest for everything it needs. Trade with other cities is uncommon, but there are certain traders who know the forest well enough to come and go occasionally.
Nior - Town with high outer walls and paranoid citizens. Something horrible happened to the town in the past, left them scared and mistrusting of strangers, outsiders, and very fearful of monsters. Has no trade with other cities whatsoever, citizens tend to be packrats.
Baryus - Castle city, center of government for the region. Duke Hacchus reigns. Typical bustling city, large market, plenty of houses, lots of crime taking place in the dark, back alleys. Nobles live in grandeur while average citizens live in squalor. Knight squads attempt to control crime and keep the peace.
Jovelle - Island city on Lake Lothar. Ferry system from Jovelle to Ceron, Baryus, Albedus, and numerous locations on the lake shore. Trades extensively with other cities, as the town can't support itself. Citizens tend to be craftsmen and mages, as there is no suitable land for farming or otherwise gathering. Fishermen are also very common.
Ceron - Extensive farming village. Much of the food grown here gets traded away to Jovelle, Baryus, and Heline. Many work on the farms in their youth and go on to become adventurers later in life. Citizen militia trained to defend the city, as groups of bandits and monstrous creatures tend to roam the open lands.
Albedus - Port city, large focus on fishing and sailing. Many adventurers leave from here to travel the oceans. Traders travel up and down the river with goods, usually ending up here. Parts of the city are built on the river bank, parts of the city float on the river itself, tethered with ropes and chains. The citizens look badly upon anyone who wears heavy armor in the floating sections.
Heline - Town settled in the Ragnor Mountain range. Stairs and ramps are hewn into the mountainside for traders and travellers, but the citizens prefer to traverse the mountain itself. They pride themselves on strength, and feel that any who fall from the mountain must have been too weak to survive anyway. Many parts of the village are high enough to see snow nearly year round.
Players
Active Players
Lordsathien, player of the human druid Taran Almasy (and bobcat companion Layla)
Not_Sure, player of Suntoer, the quiet, yet ferocious falchion-wielding half-orc barbarian.
Valdronius, player of Derickt, the human sorcerer with a propensity for dual-wielding. Has a Calico familiar named Sieryn.
Ghandi, player of Jox Ashwood, halfling rogue.
Dignant, (a friend of Sathien's) plays Fenuran, a gnome knight with a dire badger for a mount.
SoldierHawk , player of Accipiter Yaara Dulintaure (Piter for short), female half-elf Ranger, and her companion Tornat, a hawk.
DM's Advocate
slayer1, player of Viktor, a former team member. A half-elf and former (?) cleric of St. Cuthbert. He's basically an independent party, privy to some of what Fernin has cooked up for the game. What he says is all slayer, to be redacted/corrected if Fernin feels the need.
Retired Players
AKAFred, player of Fred, human bard. Now follows the group and remains in the tavern of each city, singing tales of the group and drinking the days away.
Crazy-Bastard, player of ???.
docinsano, player of Beauregard Tau, human fighter.
Lottel, player of Falash, gnome rogue.
LowEndLem, player of Terramos Leyarn, human cleric of Pelor.
Neutral-Bob, player of Gato, human ninja.
UsaSatsui, player of Suzume, human shugenja (air affinity).
See Also
Dungeons & Dragons
GameTable, the program used for most game sessions when it wants to work (or at least the ones that involve combat) [2].