The SydLexia D&D Campaign

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Fernin decided to open the floodgates and drown in the excess of the many D&D games he was also DMing by offering to run a game in the chatroom. 8 people were originally chosen to be the Heroes of his Legend, but this number has dwindled down. The group usually meets around Friday at midnight (Eastern time) and usually stops around 2 in the morning unless everyone's cool with playing longer.

Attendance Policy
Players receive 200 XP for showing up, even if a session is cancelled.
In the event a player cannot make a session, their character is dormant for all intents and purposes (barring other players roleplaying around the inactivity). This includes combats (since your character does not exist for the session, enemies can't/don't attack him/her).
If the headcount for players is less than or equal to half the total group of players, the game will be called off.
House Rules
1.) Drawing/sheathing weaponry is a free action, however you must be aware of a threat or have some other reasonable excuse to draw your weapon. I.e. you can't draw your longsword during the enemy's surprise round.
2.) When it's relevant, the Improved Critical feat stacks with keen weaponry or weapons affected by the keen edge spell.

The World

Currently, the game takes place within the Kingdom of Baryus [1]. Below is a description of the various towns.
Tellour - Village settled in the middle of a deep, thick forest. Area around the village has been cleared out, but there are no major paths leading in or out. Self sufficient village, relies on the forest for everything it needs. Trade with other cities is uncommon, but there are certain traders who know the forest well enough to come and go occasionally.
Nior - Town with high outer walls and paranoid citizens. Something horrible happened to the town in the past, left them scared and mistrusting of strangers, outsiders, and very fearful of monsters. Has no trade with other cities whatsoever, citizens tend to be packrats.
Baryus - Castle city, center of government for the region. Duke Hacchus reigns. Typical bustling city, large market, plenty of houses, lots of crime taking place in the dark, back alleys. Nobles live in grandeur while average citizens live in squalor. Knight squads attempt to control crime and keep the peace.
Jovelle - Island city on Lake Lothar. Ferry system from Jovelle to Ceron, Baryus, Albedus, and numerous locations on the lake shore. Trades extensively with other cities, as the town can't support itself. Citizens tend to be craftsmen and mages, as there is no suitable land for farming or otherwise gathering. Fishermen are also very common.
Ceron - Extensive farming village. Much of the food grown here gets traded away to Jovelle, Baryus, and Heline. Many work on the farms in their youth and go on to become adventurers later in life. Citizen militia trained to defend the city, as groups of bandits and monstrous creatures tend to roam the open lands.
Albedus - Port city, large focus on fishing and sailing. Many adventurers leave from here to travel the oceans. Traders travel up and down the river with goods, usually ending up here. Parts of the city are built on the river bank, parts of the city float on the river itself, tethered with ropes and chains. The citizens look badly upon anyone who wears heavy armor in the floating sections.
Heline - Town settled in the Ragnor Mountain range. Stairs and ramps are hewn into the mountainside for traders and travellers, but the citizens prefer to traverse the mountain itself. They pride themselves on strength, and feel that any who fall from the mountain must have been too weak to survive anyway. Many parts of the village are high enough to see snow nearly year round.

Players

Active Players
Lordsathien, player of the human druid Taran Almasy (and hawk companion Orseph)
Not_Sure, player of Suntoer, the quiet, yet ferocious falchion-wielding half-orc barbarian.
LowEndLem, player of Terramos Leyarn, human cleric.

Retired Players
AKAFred, player of Fred, human bard. Now follows the group and remains in the tavern of each city, singing tales of the group and drinking the days away.
docinsano, player of Beauregard Tau, human fighter.
Ghandi, player of Jox Ashwood, halfling rogue.
usasatsui, player of Suzume, human shugenja (air affinity).
Neutral-Bob, player of Gato, human ninja.
Lottel, player of Falash, gnome rogue.
slayer1, player of Viktor, half-elf cleric of St. Cuthbert

??? Players
These are players that either haven't been around in a few sessions or occasional-frequent scheduling conflicts but haven't stated that they are bowing out either.
Crazy-Bastard, real life issues make it difficult but not impossible to keep up with the campaign.
Valdronius, player of Derickt, the human sorcerer with a propensity for dual-wielding. Has a Calico familiar named Sieryn. Has been MIA for three consecutive sessions and is missed. Work as a camp counselor has him stuck with dial-up internet.

See Also

Dungeons & Dragons
GameTable, the program used for most game sessions (or at least the ones that involve combat) [2]